//
//  PMCircleShape.h
//  PezMonkey
//
//  Created by Spence DiNicolantonio on 10/29/09.
//  Copyright 2009 Necrosoft. All rights reserved.
//

#import <Foundation/Foundation.h>

#import "PMCore.h"
#import "PMShape.h"


@interface PMCircleShape : PMShape {
	
}

// Property definitions of getters/setters for data members stored by backend 
// Chipmunk structure. These properties are not synthesized, because their 
// implementations are given explicitly.
@property (assign) PMVect center;
@property (assign) PMFloat radius;


#pragma mark -
#pragma mark Init
- (id)initWithBody:(PMBody *)body radius:(PMFloat)radius;
- (id)initWithBody:(PMBody *)body radius:(PMFloat)radius center:(PMVect)center;

#pragma mark Convenience
+ (PMCircleShape *)circleShapeWithBody:(PMBody *)body radius:(PMFloat)radius;
+ (PMCircleShape *)circleShapeWithBody:(PMBody *)body radius:(PMFloat)radius center:(PMVect)center;

@end
